Westfield Plus members get more with
Earn rewards when you Click & Collect
Free delivery for orders $50 and over
Westfield Plus members get more with
Days of Wonder Ticket To Ride: The Heart of Africa
Venture into the Heart of Africa to build routes through some of the continent’s most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes – or dare to dash across the continent in a mad race to cut the game short?
Ticket to Ride: Heart of Africa was the first expansion to really change the basic game significantly. It did so in two very distinct but related ways. It added a third deck of terrain cards, giving players a choice of drawing train cards or terrain cards each turn.
But the bigger change was to the board. In all other versions of the game, I had tried not to have any city connect by more than one route of any colour (except grey). But in this game, I wanted the cities to have as many routes of the same colour into them as possible. This changes the way players must draw cards, and adds quite a bit of value to the wild cards, with the gold at the end of the rainbow being the extra points players score for the terrain cards.
Features:
-Expansion to Ticket to Ride and Ticket to Ride Europe
-Adds depth and complexity
-This expansion requires the trains and train cards from an original copy of Ticket to Ride or Ticket to Ride Europe to play
-Playing Time: 30-60 mins
-Recommended Age: Ages 8 +
-Players: 2-5 player
-45 new Terrain Cards
-Divided into 3 different Terrain Types
-Each Terrain Type is associated with different Route colors: Desert/Savanna cards for Yellow, Orange and Red Routes
-Jungle/Forest cards for Green, Blue and Purple Routes
-Mountain/Cliff cards for Black, White and Grey Routes
-Players can draw Terrain cards just like Train cards and they may use these to double the value of the routes they claim
GTIN | 824968817742 |
Package Weight-KG | 0.5 |
Days of Wonder Ticket To Ride: The Heart of Africa
Venture into the Heart of Africa to build routes through some of the continent’s most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes – or dare to dash across the continent in a mad race to cut the game short?
Ticket to Ride: Heart of Africa was the first expansion to really change the basic game significantly. It did so in two very distinct but related ways. It added a third deck of terrain cards, giving players a choice of drawing train cards or terrain cards each turn.
But the bigger change was to the board. In all other versions of the game, I had tried not to have any city connect by more than one route of any colour (except grey). But in this game, I wanted the cities to have as many routes of the same colour into them as possible. This changes the way players must draw cards, and adds quite a bit of value to the wild cards, with the gold at the end of the rainbow being the extra points players score for the terrain cards.
Features:
-Expansion to Ticket to Ride and Ticket to Ride Europe
-Adds depth and complexity
-This expansion requires the trains and train cards from an original copy of Ticket to Ride or Ticket to Ride Europe to play
-Playing Time: 30-60 mins
-Recommended Age: Ages 8 +
-Players: 2-5 player
-45 new Terrain Cards
-Divided into 3 different Terrain Types
-Each Terrain Type is associated with different Route colors: Desert/Savanna cards for Yellow, Orange and Red Routes
-Jungle/Forest cards for Green, Blue and Purple Routes
-Mountain/Cliff cards for Black, White and Grey Routes
-Players can draw Terrain cards just like Train cards and they may use these to double the value of the routes they claim
GTIN | 824968817742 |
Package Weight-KG | 0.5 |